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dc.contributor.authorReddy, L.
dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorVermeulen, G.
dc.contributor.authorHilton, Craig
dc.contributor.authorSteinhorn, Gregor
dc.contributor.editorChen, W.
dc.date.accessioned2018-02-15T00:49:48Z
dc.date.available2018-02-15T00:49:48Z
dc.date.issued2017-12
dc.identifier.urihttps://hdl.handle.net/10652/4094
dc.description.abstractApplications and online digital games are currently being used in New Zealand schools for the teaching of reading, writing and maths regularly. However, the teaching of behaviour has been heavily reliant on paper based and traditional forms of reinforcement as shown by the Positive Behaviour for Learning–School Wide (PB4L-SW) pedagogy. In this paper, we will introduce our current school based research for developing a tool for implementing PB4L-SW. We also describe our efforts in gamifying the teaching and reinforcing of behaviour through the design and development of the proposed “mPB4L” mobile application. We then outline our future plan for evaluating the effectiveness of the app in teaching Positive Behaviour and seeking teachers’ feedback at an Auckland-based Intermediate school. The findings will be used to support further development of integrating the PB4L into the digital world.en_NZ
dc.language.isoenen_NZ
dc.subjectgamificationen_NZ
dc.subjectbehaviour managementen_NZ
dc.subjectgame designen_NZ
dc.subjectPositive Behaviour for Learning (PB4L)en_NZ
dc.subjectonline digital gamesen_NZ
dc.subjectappsen_NZ
dc.subjectmobile devicesen_NZ
dc.subjectpersuasive technologyen_NZ
dc.subjectNew Zealanden_NZ
dc.titleDesigning mobile applications for Positive Behaviour for Learning (PB4L) pedagogyen_NZ
dc.typeConference Contribution - Paper in Published Proceedingsen_NZ
dc.date.updated2017-08-23T14:30:04Z
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.identifier.bibliographicCitationReddy, L., Baghaei, N., Vermeulen, G., Hilton, C., & Steinhorn, G. (2017, 4-8 December). Designing Mobile Applications for Positive Behaviour for Learning (PB4L) Pedagogy. Chen, W. (Ed.), International Conference on Computers in Education (ICCE'17), Christchurch, NZen_NZ
unitec.publication.titleInternational Conference on Computers in Educationen_NZ
unitec.conference.titleInternational Conference on Computers in Education (ICCE'17), Christchurch, NZen_NZ
unitec.conference.orgInternational Conference on Computers in Educationen_NZ
unitec.conference.locationChristchurch, New Zealanden_NZ
unitec.conference.sdate2017-12-04
unitec.conference.edate2017-12-08
unitec.peerreviewedyesen_NZ
unitec.identifier.roms60312en_NZ
unitec.identifier.roms61158


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