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dc.contributor.authorHinds, M.
dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorRagon, P.
dc.contributor.authorLambert, J.
dc.contributor.authorDajakaruna, T.
dc.contributor.authorHoughton, T.
dc.contributor.authorDacey, Simon
dc.contributor.editorP. Isaías
dc.date.accessioned2017-07-21T01:34:49Z
dc.date.available2017-07-21T01:34:49Z
dc.date.issued2017-04-12
dc.identifier.urihttps://hdl.handle.net/10652/3872
dc.description.abstractProgramming promotes critical thinking, problem solving and analytic skills through creating solutions that can solve everyday problems. However, learning programming can be a daunting experience for a lot of students. RunJumpCode is an educational 2D platformer video game, designed and developed in Unity, to teach players the fundamental concepts of C# programming. The game enhances the player’s programming knowledge by providing a fun range of challenges and puzzles to solve. We promoted the interaction of programming through a ‘Code Box’, allowing players to enter lines of predefined code that modifies in-game objects. This tool is essential in completing the challenges and puzzles we designed. To allow alterations of its properties, we made further manipulation of each object possible, which would give the player creative freedom to complete each level. Quizzes and journals were utilized to assess and collate their learnt material for future reference. In addition, we created a mobile application to track each player’s statistics throughout the game and compare their progress with other users. A full evaluation study has been planned, the goal of which is to examine the effect of using the system on students’ learning.en_NZ
dc.language.isoenen_NZ
dc.publisherInternational Association for the Development of the Information Society (IADIS)en_NZ
dc.subjectmobile applicationsen_NZ
dc.subjectprogramming for mobile applicationsen_NZ
dc.subjectproblem solvingen_NZ
dc.subjectmLearningen_NZ
dc.subjectmobile learningen_NZ
dc.titleRunJumpCode : an educational game for educating programmingen_NZ
dc.typeConference Contribution - Paper in Published Proceedingsen_NZ
dc.date.updated2017-05-17T14:30:00Z
dc.rights.holderAuthorsen_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.subject.marsden080308 Programming Languagesen_NZ
dc.identifier.bibliographicCitationHinds, M., Baghaei, N., Ragon, P., Lambert, J., Dajakaruna, T., Houghton, T., & Dacey, S. (2017, April). RunJumpCode: An Educational Game for Educating Programming. P. Isaías (Ed.), Proceedings of the 13th International Conference on Mobile Learning (ML), Budapest, Hungary.en_NZ
unitec.publication.titleProceedings of the 13th International Conference on Mobile Learning (ML), Budapest, Hungaryen_NZ
unitec.conference.title13th International Conference on Mobile Learning (ML)en_NZ
unitec.conference.orgInternational Association for the Development of the Information Society (IADIS)en_NZ
unitec.conference.locationBudapest, Hungaryen_NZ
unitec.conference.sdate2017-04-10
unitec.conference.edate2017-04-12
unitec.peerreviewedyesen_NZ
unitec.identifier.roms59415en_NZ
unitec.identifier.roms60205
unitec.publication.placeBudapest, Hungaryen_NZ


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