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dc.contributor.authorDu Plessis, Andries
dc.date.accessioned2016-09-09T18:59:21Z
dc.date.available2016-09-09T18:59:21Z
dc.date.issued2016
dc.identifier.issn1849-5664
dc.identifier.urihttps://hdl.handle.net/10652/3551
dc.description.abstractThe purpose of this paper is to investigate the potential growth and use of Virtual World Technology. It is also concerned with the prospects for the routine use of Virtual Worlds in the workplace, the key aspects being the areas in which businesses are using Virtual World. The research design of this paper is descriptive. This research employs the multi-method data collection approach using surveys, where participants answered questions executed through interviews and questionnaires. The study is built on the combination of quantitative and qualitative analysis. All the respondents were familiar with the term Virtual World; and some with long tenures at their organisations, varying from 5 months to more than 22 years in the same field, provided valuable information. Virtual Worlds have created a new social and creative environment where new product development and virtual brands may be created. This paper points out directions, trends and provides indications that would form a sound basis for the necessary future research in Virtual Worlds. The findings of the study affirm that educational systems need to further progress and advance. Further value is that technologies that facilitate resources can be used effectively to promote lifelong learning, and support learner-centred approaches by being vastly available.en_NZ
dc.language.isoenen_NZ
dc.publisherInovatus Usluge Ltden_NZ
dc.subjectvirtual worlden_NZ
dc.subjectphysical worlden_NZ
dc.subjecttechnologyen_NZ
dc.subjectsocialen_NZ
dc.subjectvirtual reality (VR)en_NZ
dc.subjectreal life (RL)en_NZ
dc.subjectmassively multiplayer online world (MMOW)en_NZ
dc.titleVirtual world – physical world : what is the real world?en_NZ
dc.typeJournal Articleen_NZ
dc.rights.holderInovatus Usluge Ltden_NZ
dc.identifier.doi10.18775/ijmsba.1849-5664-5419.2014.26.1004en_NZ
dc.subject.marsden150307 Innovation and Technology Managementen_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.identifier.bibliographicCitationDu Plessis, A.J., & Theron, B. (2016). Virtual World – Physical World: What is the Real World?. International Journal of Management Science and Business Administration, 2(6), pp.43-57. doi:10.18775/ijmsba.1849-5664-5419.2014.26.1004en_NZ
unitec.institutionUnitec Institute of Technologyen_NZ
unitec.publication.spage43en_NZ
unitec.publication.lpage57en_NZ
unitec.publication.volume2(6)en_NZ
unitec.publication.titleInternational Journal of Management Science and Business Administrationen_NZ
unitec.peerreviewedyesen_NZ
unitec.identifier.roms59147en_NZ


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