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dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorNandigam, David
dc.contributor.authorCasey, John
dc.contributor.authorDireito, Artur
dc.contributor.authorMaddison, R.
dc.date.accessioned2016-04-30T06:46:53Z
dc.date.available2016-04-30T06:46:53Z
dc.date.issued2015-12
dc.identifier.urihttps://hdl.handle.net/10652/3356
dc.description.abstractMobile games can be effective, evidence-based, and motivating tools for the promotion of children's health. Traditional method for diabetic education relies heavily on written materials and there is only a limited amount of resources targeted at educating diabetic children. In our earlier work, we proposed a novel approach for designing computer games aimed for educating children with diabetes. In this paper, we apply our game design to a mobile Android game (Mario Brothers). We also introduce three heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. The results of a preliminary evaluation study, conducted for a week, showed that the children found the game engaging and it helped enhanced their knowledge of healthy diet and lifestyle.en_NZ
dc.language.isoenen_NZ
dc.publisherAsia-Pacific Society for Computers in Educationen_NZ
dc.relation.urihttp://icce2015.csp.escience.cn/dct/page/70016en_NZ
dc.subjectdiabetes educationen_NZ
dc.subjectgames designen_NZ
dc.subjectmobile gamesen_NZ
dc.subjectMario Brothers (Mobile game)en_NZ
dc.subjectevaluationen_NZ
dc.subjectself-managementen_NZ
dc.subjectmobile health devicesen_NZ
dc.subjectcomputer gamesen_NZ
dc.subjectdiabetic childrenen_NZ
dc.titleEvaluating mobile games for diabetes educationen_NZ
dc.typeConference Contribution - Paper in Published Proceedingsen_NZ
dc.rights.holderAsia-Pacific Society for Computers in Educationen_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.subject.marsden111712 Health Promotionen_NZ
dc.identifier.bibliographicCitationBaghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2015, December). Evaluating Mobile Games for Diabetes Education. In H. Ogata et al. (Ed.), Proceedings of the 23rd International Conference on Computers in Education: Asia-Pacific Society for Computers in Education, Hangzhou, China (pp.521-526).en_NZ
unitec.institutionUnitec Institute of Technologyen_NZ
unitec.institutionUniversity of Aucklanden_NZ
unitec.publication.spage521en_NZ
unitec.publication.lpage526en_NZ
unitec.publication.titleProceedings of the 23rd International Conference on Computers in Education: Asia-Pacific Society for Computers in Educationen_NZ
unitec.conference.title23rd International Conference on Computers in Education: Asia-Pacific Society for Computers in Educationen_NZ
unitec.conference.orgZhejiang Univeristy of Technology(ZJUT )en_NZ
unitec.conference.orgNational Engineering Research Center for E-Learning (NERCEL)en_NZ
unitec.conference.orgCollaborative & Innovative Center for Educational Technology (CICET)en_NZ
unitec.conference.orgAsia-Pacific Society for Computers in Educationen_NZ
unitec.conference.locationHangzhou (China)en_NZ
unitec.conference.sdate2015-11-30
unitec.conference.edate2015-12-04
unitec.peerreviewedyesen_NZ
unitec.identifier.roms58107en_NZ
unitec.identifier.roms58106
unitec.institution.studyareaEducation


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