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dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorCasey, John
dc.contributor.authorAhmad, Yvette
dc.contributor.authorLiang, H.N.
dc.contributor.authorYu, Zhen
dc.date.accessioned2016-02-26T00:35:50Z
dc.date.available2016-02-26T00:35:50Z
dc.date.issued2015-09
dc.identifier.urihttps://hdl.handle.net/10652/3197
dc.description.abstractThere is a growing number of children with Attention Deficit Hyperactivity Disorder (ADHD). Research has shown that these children process information quite differently from others. A lot of ADHD diagnosed children (especially Inattentive type ADHD) are more of a visual learner, easily distracted, struggle to follow instructions, are easily forgetful and more importantly have low self-esteem. Parents are often overwhelmed by the amount of information they receive on how to handle their child's symptoms and learning style. In this project, we propose a novel way to increase the self-esteem of ADHD diagnosed children through use of computer games. We came up with a set of design principles that can be applied to any game to make it suitable for ADHD children, especially with the aim of increasing their self-esteem. Our game design was applied to an existing open source mobile game (GLtron). The results of a pilot study showed that users enjoyed playing the game and found it valuable for increasing players’ self-esteem.en_NZ
dc.language.isoenen_NZ
dc.publisherICSLE 2015en_NZ
dc.subjectgame designen_NZ
dc.subjectself-esteemen_NZ
dc.subjectattention deficit disorderen_NZ
dc.subjecthyperactivityen_NZ
dc.subjectADHDen_NZ
dc.titleDesigning mobile games for improving self-esteem in children with ADHDen_NZ
dc.typeConference Contribution - Paper in Published Proceedingsen_NZ
dc.subject.marsden130312 Special Education and Disabilityen_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.identifier.bibliographicCitationBaghaei, N., Casey, J., Ahmad, Y., Liang, H.N., & Zhen, Y. (2015) Designing mobile games for improving self-esteem in children with ADHD. In H.R. Kinshuk, N.S. Chen (Ed.), International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania.en_NZ
unitec.institutionUnitec Institute of Technologyen_NZ
unitec.institutionBrightMind Labs, PO Box 440, Whangarei 0140, New Zealanden_NZ
unitec.institutionXi'an Jiaotong-Liverpool University, Suzhou 215123, Chinaen_NZ
unitec.conference.titleInternational Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romaniaen_NZ
unitec.conference.orgICSLE 2015en_NZ
unitec.conference.locationBamberg, Germanyen_NZ
unitec.conference.sdate2015-09-14
unitec.conference.edate2015-09-18
unitec.peerreviewedyesen_NZ
unitec.identifier.roms57632en_NZ
unitec.identifier.roms57630


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