dc.contributor.author | Baghaei, Nilufar | |
dc.contributor.author | Casey, John | |
dc.contributor.author | Ahmad, Yvette | |
dc.contributor.author | Liang, H.N. | |
dc.contributor.author | Yu, Zhen | |
dc.date.accessioned | 2016-02-26T00:35:50Z | |
dc.date.available | 2016-02-26T00:35:50Z | |
dc.date.issued | 2015-09 | |
dc.identifier.uri | https://hdl.handle.net/10652/3197 | |
dc.description.abstract | There is a growing number of children with Attention Deficit Hyperactivity Disorder (ADHD). Research has shown that these children process information quite differently from others. A lot of ADHD diagnosed children (especially Inattentive type ADHD) are more of a visual learner, easily distracted, struggle to follow instructions, are easily forgetful and more importantly have low self-esteem. Parents are often overwhelmed by the amount of information they receive on how to handle their child's symptoms and learning style. In this project, we propose a novel way to increase the self-esteem of ADHD diagnosed children through use of computer games. We came up with a set of design principles that can be applied to any game to make it suitable for ADHD children, especially with the aim of increasing their self-esteem. Our game design was applied to an existing open source mobile game (GLtron). The results of a pilot study showed that users enjoyed playing the game and found it valuable for increasing players’ self-esteem. | en_NZ |
dc.language.iso | en | en_NZ |
dc.publisher | ICSLE 2015 | en_NZ |
dc.subject | game design | en_NZ |
dc.subject | self-esteem | en_NZ |
dc.subject | attention deficit disorder | en_NZ |
dc.subject | hyperactivity | en_NZ |
dc.subject | ADHD | en_NZ |
dc.title | Designing mobile games for improving self-esteem in children with ADHD | en_NZ |
dc.type | Conference Contribution - Paper in Published Proceedings | en_NZ |
dc.subject.marsden | 130312 Special Education and Disability | en_NZ |
dc.subject.marsden | 130306 Educational Technology and Computing | en_NZ |
dc.identifier.bibliographicCitation | Baghaei, N., Casey, J., Ahmad, Y., Liang, H.N., & Zhen, Y. (2015) Designing mobile games for improving self-esteem in children with ADHD. In H.R. Kinshuk, N.S. Chen (Ed.), International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania. | en_NZ |
unitec.institution | Unitec Institute of Technology | en_NZ |
unitec.institution | BrightMind Labs, PO Box 440, Whangarei 0140, New Zealand | en_NZ |
unitec.institution | Xi'an Jiaotong-Liverpool University, Suzhou 215123, China | en_NZ |
unitec.conference.title | International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania | en_NZ |
unitec.conference.org | ICSLE 2015 | en_NZ |
unitec.conference.location | Bamberg, Germany | en_NZ |
unitec.conference.sdate | 2015-09-14 | |
unitec.conference.edate | 2015-09-18 | |
unitec.peerreviewed | yes | en_NZ |
unitec.identifier.roms | 57632 | en_NZ |
unitec.identifier.roms | 57630 | |