Augmenting learning reality: iPads and software as cognitive tools
Oldfield, James; Herrington, Jan
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Citation:Oldfield, J., and Herrington, J. (2013). Augmenting learning reality: iPads and software as cognitive tools. In H. Carter, M. Gosper, and J Hedberg (Eds.) Electric Dreams. Proceedings. Australian Society for Computers in Learning in Tertiary Education (ASCILITE) Conference, 1-4 December, Sydney, Australia. 652-656.
Permanent link to Research Bank record:https://hdl.handle.net/10652/2711
In the three short years since the release of the iPad, it has become the object of substantial investment in a number of areas of education. This investment is driving the need for significant research into mobile device related teaching and pedagogy. The focus of this paper is on the first iteration of a design-based research study, which is informed by theories of authentic learning, cognitive tools and mobile learning. This paper is an introductory exploration into the use of iPads, and the apps and services they run, as cognitive tools in an authentic tertiary learning environment. This paper highlights a range of iPad apps and Web 2.0 services used in the study, and methods for their potential use to augment the learning experience in a business education context.