• Diabetic Mario : designing and evaluating mobile games for diabetes education 

      Baghaei, Nilufar; Nandigam, D.; Casey, John; Direito, A.; Maddison, R. (2016-06)
      Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In ...
    • Play & Learn: Designing Engaging Educational Games for Children 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John (Cognitive Technology Journal, 2013)
      The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In this paper, we investigate the appealing characteristics of engaging computer ...