Interactive QuickTime: Developing and evaluating multimedia learning objects
Cochrane, Thomas Donald
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Permanent link to Research Bank record:https://hdl.handle.net/10652/1606
This thesis discusses the application of Learning Objects in supporting the teaching of principles of Audio Engineering – a subject traditionally taught face to face utilizing specialized audio equipment. Current educational thought postulates that Learning Objects can provide the basis for reusable, pedagogically rich learning environments. The project tested these assumptions and demonstrates design and evaluation principles that can be utilized in developing Learning Objects to meet the goals of providing reusable and pedagogically rich learning environments within such a traditionally face-to-face taught discipline. This research project employs an action research method implemented over a period of two years and involved developing and piloting multimedia Learning Objects during this time. It is informed by current research and implements instructional design principles to enhance learning via multimedia Learning Objects, within two different Audio Engineering contexts, demonstrating their reusability. The thesis also focuses upon the application of the multimedia architecture ‘QuickTime’ – which was chosen because of its cross-platform capability, multi- platform delivery and scalability (Internet, CD-ROM, Hard drive…), ease of authoring, high level of interactivity possible, and excellent audio capabilities. The insights gained from developing and evaluating several Learning Objects using QuickTime are highlighted. The Learning Objects are evaluated using a modified version of the MERLOT evaluation criteria that provides an overall ‘rating’ as a quick guide to the quality of the Learning Objects. The Learning Objects received ratings from 3.95 to 4.27 on a scale of 1 to 5. Qualitative feedback from the evaluators indicated that interactivity and embedded assessment within Learning Objects are highly valued.