• Enhancing Children's Numeracy & Te Reo Skills using Computer Games 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John (International Conference on Computers in Education, 2014)
      The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In our earlier work, we investigated the appealing characteristics of engaging ...
    • Modelling utilitarian-hedonic dual mediation (UHDM) in the purchase and use of games. 

      Davis, Robert; Lang, Bodo; Gautam, Neil (Emerald Group Publishing Limited, 2013)
      Purpose – It is assumed that consumers consume games to experience hedonic and utilitarian value. However, there is no conceptual model or empirical evidence that supports this hypothesis in the game context or clarifies ...
    • Play & Learn: Designing Engaging Educational Games for Children 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John (Cognitive Technology Journal, 2013)
      The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In this paper, we investigate the appealing characteristics of engaging computer ...