• Engaging children with educational content via gamification 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John; Barmada, Bashar; Mehdipour, F.; Liang, H-N. (Springer Open, 2019-07-18)
      Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in an educational context, i.e. ...
    • Enhancing Children's Numeracy & Te Reo Skills using Computer Games 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John (International Conference on Computers in Education, 2014)
      The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In our earlier work, we investigated the appealing characteristics of engaging ...
    • Improving learning outcomes by designing engaging educational tools 

      Casey, John; Baghaei, Nilufar; Nand, Kalpana (IEEE Frontiers in Education (FIE), 2014)
      The success rate of computer games in engaging children has prompted educational researchers to investigate if similar techniques can be used to engage children with learning. In this paper, we present the results of a ...
    • Play & Learn: Designing Engaging Educational Games for Children 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John (Cognitive Technology Journal, 2013)
      The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In this paper, we investigate the appealing characteristics of engaging computer ...
    • Play and learn : designing educational tools for children 

      Nand, Kalpana (2012)
      Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, there has been a substantial jump in terms of communications technology, the ubiquity of electronic devices capable of running ...