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    Browsing by Subject "KAHOOTI! ( (Collaborative learning platform)"

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        Use of the game-based learning platform KAHOOT! to facilitate learner engagement in animal science students 

        Cameron, Kristie; Bizo, L.A. (Taylor & Francis Open for Association for Learning Technology (ALT), 2019-05-15)
        Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. ‘KAHOOT!’ ...

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