Now showing items 1-6 of 6
Shades of Grey 2.0: Ethics Education Gaming
The Shades of Grey education game is a team-based game that students play in a class lecturers to easily add gaming elements to their lessons. Shades of Grey is used as a mechanism to encourage the student discussion and ...
Improving charcoal manufacture from coconuts in Samoa: an exemplary project-based learning adventure
Improving charcoal manufacture from coconuts in Samoa: an exemplary project-based learning adventure. Coconuts abound in the beautiful Pacific country of Samoa. Charcoal, manufactured from coconut shells, is a biofuel ...
The spaces between: Challenges and opportunities in interdisciplinary, multi-stakeholder community media research
(Unitec Institute of Technology, 2014-10)
Filmed stories associated with the work of six Unitec researchers from Social Practice, Design, and Communication are the subjects of a series of programmes to be broadcast before the end of 2014 on Sky channel 83. Each ...
Innovation Funding in New Zealand
Based on Sept 2014 draft paper now with Unitec epress for review. Discussions with Callaghan Innovation since July 2014 releasing report. More feedback from RFO, HVMS. Recent changes (August 2014) in funding scene.
Assessing performance: What if there is no wrong and no right?
Performance assessing: What if there are no wrongs and no rights? What happens when you ask your students to employ fundamental theories, concepts and techniques in practice-based settings to develop their overall ...
Introducing Education for Enterprise within island and immigrant Pacific communities: Capacity building lessons from the New Zealand experience
How can the ‘Education for Enterprise’ (E4E) movement be adapted and focussed to raise enterprise thinking, enterprise culture, and achievement in less privileged Pacific communities? Needs & opportunities Discoveries/Lessons ...